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A Brief Look About Virtual Reality The definition for virtual reality comes from both Virtual and Reality. Virtual means near and Reality is the things that we are experiencing as humans and from this, we can say that virtual reality means near reality. Of course, this can have different meaning but still, it will refer to a specific kind of reality emulation. We are well aware of the world around us through our perception systems and senses. In school, we’re able to learn that we’ve got 5 senses and these are the sense of touch, smell, hearing, sight and taste. These on the other hand are the most obvious sense organs we know. The truth is, humans have various kinds of senses like for instance, the sense of balance. These other sensory inputs together with other special processing of sensory information by our brain ensures that we are having rich flow of info from the surroundings to our minds. Everything that you know of in reality comes by means of our sense or in simple terms, our whole experience of reality is the combination of sensory information and our brain’s sense making mechanism for that info.
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There are a number of people who wonder how virtual reality is achieved? Despite the fact that we talked about a brief info of VR, virtual reality of today is often implemented with the use of computer technology. There are wide range of systems that are being used to achieve this purpose like omni directional treadmills, special gloves and headsets. All of these things are being used to stimulate our senses in an effort to create an illusion of our reality.
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As a matter of fact, this is a lot harder than it sounds as our brains and senses evolved to provide us with a fine mediated and synchronized experience. If ever anything is a bit off, we can typically tell and this is where you will hear terms similar to realism and asimmersiveness. These said issues are dividing enjoyable or convincing virtual reality experience from unpleasant or jarring ones are partly conceptual and partly technical. The technology used to create VRs always takes into account or physiology. As a quick example of this, human fields are nothing like video frames due to the fact that we more or less 180 degrees of vision and even if you are not thoroughly aware of your peripheral vision, you will surely notice if it were gone. On the same note, when our eyes as well as vestibular system in your ears say that you are in conflict, it is going to cause motion sickness that is often the case to those who are reading while in a car or riding on boats.